This file has several sections, Each section begins with the configuration area, followed by 
a list of values that can be changed. The sections are:

Keybindings
Defaults
Bodyguards
Carcolor
Clothes
Saved Cars
Vehicles
Teleporting
Animations
Added Cars

If you want to configure an option, just change the numeric value after the = more section specific 
information can be found at the end of each section.

////KEYBINDINGS SECTION////

[KeyBindings]
MenuKey=114		//Enter Menu, Default F3
HideMenuKey=115		//Hide Menu, Default F4
MenuKeyUp=104		//Menu go Up, Default Num 8
MenuKeyDown=98		//Menu go Down, Default Num 2
MenuKeyCancel=8		//Menu Cancel, Default Backspace
MenuKeyScrollUp=102	//Menu Scroll, Default Num 6
MenuKeyScrollDown=100	//Menu Scroll, Default Num 4
MenuKeyEnter=101	//Menu Enter, Default Num 5
MenuKeyBack=96		//Menu Back, Default Num 0

ControllerEnter=201		// Default A
ControllerBack=202		// Default B
ControllerUp=188		// Default Dpad Up
ControllerDown=187		// Default Dpad Down
ControllerScrollUp=190  	// Default Dpad Right
ControllerScrollDown=189	// Default Dpad Left
ControllerMenu1=206		// Default RB
ControllerMenu2=203		// Default X

Spawn1Key1=164		// Spawn 1 Default LALT
Spawn1Key2=65		// Spawn 1 Default A
Spawn2Key1=164		// Spawn 2 Default LALT
Spawn2Key2=66		// Spawn 2 Default B
Spawn3Key1=164		// Spawn 3 Default LALT
Spawn3Key2=67		// Spawn 3 Default C
Spawn4Key1=164		// Spawn 4 Default LALT
Spawn4Key2=68		// Spawn 4 Default D
Spawn5Key1=164		// Spawn 5 Default LALT
Spawn5Key2=69		// Spawn 5 Default E
Spawn6Key1=164		// Spawn 6 Default LALT
Spawn6Key2=70		// Spawn 6 Default F
Spawn7Key1=164		// Spawn 7 Default LALT
Spawn7Key2=71		// Spawn 7 Default G
Spawn8Key1=164		// Spawn 8 Default LALT
Spawn8Key2=77		// Spawn 8 Default M
Spawn9Key1=164		// Spawn 9 Default LALT
Spawn9Key2=78		// Spawn 9 Default N
Spawn10Key1=164		// Spawn 10 Default LALT
Spawn10Key2=84		// Spawn 10 Default T
Spawn11Key1=164		// Spawn 11 Default LALT
Spawn11Key2=85		// Spawn 11 Default U
Spawn12Key1=164		// Spawn 12 Default LALT
Spawn12Key2=88		// Spawn 12 Default X
SpawnRandomKey1=164	// Spawn Random Vehicle Default LALT
SpawnRandomKey2=82	// Spawn Random Vehicle Default R
CarColorKey=163		// Car Fix, Flip Wash, Color Default RCTRL
AirbreakUp=87		//Airbreak Up, Default W
AirbreakDown=83		//Airbreak Down, Default S
AirbreakForw=104	//Airbreak Forward, Default Num 8
AirbreakBack=98		//Airbreak Back, Default Num 2
AirbreakRight=102	//Airbreak Right, Default Num 6
AirbreakLeft=100	//Airbreak Left, Default Num 4
AirBreakKey1=71		//Air Break Default G
AirBreakKey2=54		//Air Break Default 6
VehicleGodKey1=71	//Vehicle God Mode Default G
VehicleGodKey2=57	//Vehicle God Mode Default 9
SpeedUp=105		//SpeedUp Default Num 9
SpeedStop=99		//SpeedStop Default Num 3
LeftIndicator=76	//Left Incidator
RightIndicator=75	//Right Indicator
VehFire=107		//Vehicle Fire
MusicNext=78		//Music Next
TuneTo=106		//Tune to Default Radio Station
ClearWantedKey=45	//Clear Wanted Level Default Insert
SpawnADriverKey=33	//Spawn Attacking Driver/ped Default Pageup
TeleportWaypoint=46	//Teleport to Waypoint Default Delete
AlarmKey=35		//Turn on Alarm Lights Default end
MoveThroughDoorKey=222	//Go through closed door Default '"
ExplodeCarKey=191	//Explode Nearest Car Default /?
TeleportToMarker=187	//Teleport to Marker Default =+
CruiseControl1=71	//Enable Cruise Control 1 Default G
CruiseControl1=55	//Enable Cruise Control 1 Default 7
Skylift1=71		//Attach/Detach to Skylift Default G
Skylift2=56		//Attach/Detach to Skylift Default 8
GodKeyOn1=163 		//God mode On, Default RCTRL
GodKeyOn2=116 		//God mode On, Default F5
TeleportKey=121		//Teleport Default F10
WorldKey=165		//World Key Default RALT
OtherKey=79		//Other Key Default O
AddWayPoint=34		//Add waypoint to mission marker Default Pagedown
OpenCarDoorKey=73	//Open Car Doors Default I
DSavedVehicleKey1=75	//Delete Saved Vehicle Default K
DSavedVehicleKey2=96	//Delete Saved Vehicle Default Num 0
SavedVehicleKey1=75	//Saved Vehicle Default K
SavedVehicleKey2=97	//Saved Vehicle Default Num 1
TSavedVehicleKey1=75	//Teleport to Saved Vehicle Default K
TSavedVehicleKey2=98	//Teleport to Saved Vehicle Default Num 2
CyclePassengerKey1=75	//Cycle through Passenger Seats Default K
CyclePassengerKey2=99	//Cycle through Passenger Seats Default Num 3
GravityGunKey1=75	//Enable Gravity Gun Default K
GravityGunKey2=100	//Enable Gravity Gun Default Num 4
ExplodeCopCarKey1=75	//Explode Cop Car Default K
ExplodeCopCarKey2=101	//Explode Cop Car Default Num 5
BGteleportKey1=75	//Teleport Bodyguards Default K
BGteleportKey2=102	//Teleport Bodyguards Default Num6
SpawnRBodyKey1=75	//Spawn Random Bodyguard Default K
SpawnRBodyKey2=103	//Spawn Random Bodyguard Default Num7
RagdollKey1=75		//Ragdoll Default K
RagdollKey2=104		//Ragdoll Default Num 8
NightVisionKey1=75	//Night Vision Default K
NightVisionKey2=105	//Night Vision Default Num 9
AnimationKey1=74	//Last Played Animation Default J
AnimationKey2=96	//Last Played Animation Default Num 0
EPMKey1=74		//EPM Down Default J
EPMKey2=97		//EPM Down Default Num 1
EPMKey3=74		//EPM Up Default J
EPMKey4=98		//EPM Up Default Num 2
ETMKey1=74		//ETM Down Default J
ETMKey2=99		//ETM Down Default Num 3
ETMKey3=74		//ETM Up Default J
ETMKey4=100		//ETM Up Default Num 4
AimTimeKey1=74		//Aim Time Default J
AimTimeKey2=101		//Aim Time Default Num 5
DriveTimeKey1=74	//Drive Time Default J
DriveTimeKey2=102	//Drive Time Default Num 6
CloneObjectKey1=163	//Clone Object Default RCTRL
CloneObjectKey2=67	//Clone Object Default C
HazardKey1=74		//Hazard Lights Default J
HazardKey2=103		//Hazard Lights Default Num 7
WantedUKey1=74		//Wanted Level Up Default J
WantedUKey2=104		//Wanted Level Up Default Num 8
WantedDKey1=74		//Wanted Level Up Default J
WantedDKey2=105		//Wanted Level Up Default Num 9
SilencerKey1=83		//Add Silencer Default S
SilencerKey2=97		//Add Silencer Default Num 1


//EXPLANATION AND LIST OF KEYCODES//

To define keys, refer to the table below, and change the relevant key value. 
The options are named, for instance GodmodeON, which defaults to RCTRL+F1, to change the first key (RCTRL), 
change the value GodKeyOn1=XX (XX=code from the table) to change the second key (F1) change the value 
GodKeyOn2=XX For subsequent options, this works exactly the same. The order of the keys is the same as 
the order in the readme.doc. Some options only have a single key, change this accordingly. 
For some options (teleporting, weather, time and car options) you can only change the first key, for instance the teleporting options 
which use F10+ Num 1 through to Num 9, you can only change the F10 to whatever you like, so for instance change the F10 to a, you would then
teleport using A+ Num 1 through to Num 9.
To disable an option, just enter value 0, for instance to disable GodmodeOn, just change one of the tow keyvalues
 to 0. If you want to change a certain option to only use one key, for instance godmode, just enter the same value for boht keyvalues.

Please don't change the [KeyBindings] header, and also don't change the keynames (GodKeyOn1, GodKeyOn2 and 
subsequent entries at the beginning of each line). Doing that will force the trainer to use default keys as 
listed in the readme. 

you can change everything after = including the // comments line. Of course be certain to enter correct 
key code values.

If you don't copy this file to the GTAV directory, the trainer will use the default keybindings as described in
the readme.doc.


Key		Code
Left Mouse	1
Right Mouse	2
Middle Mouse	4
A		65
B		66
C		67
D		68
E		69
F		70G		71
H		72
I		73
J		74
K		75
L		76
M		77
N		78
O		79
P		80
Q		81
R		82
S		83
T		84
U		85
V		86
W		87
X		88
Y		89
Z		90
0		48
1		49
2		50
3		51
4		52
5		53
6		54
7		55
8		56
9		57
Numpad 0	96
Numpad 1	97
Numpad 2	98
Numpad 3	99
Numpad 4	100
Numpad 5	101
Numpad 6	102
Numpad 7	103
Numpad 8	104
Numpad 9	105
Multiply	106
Add		107
Enter		13
Subtract	109
Decimal		110
Divide		111
F1		112
F2		113
F3		114
F4		115
F5		116
F6		117
F7		118
F8		119
F9		120
F10		121
F11		122
F12		123
Backspace	8
Tab		9
Enter		13
Shift		16
Lcontrol	162
Rcontrol	163
Lalt		164
Ralt		165
Caps Lock	20
Esc		27
Spacebar	32
Page Up		33
Page Down	34
End		35
Home		36
Left Arrow	37
Up Arrow	38
Right Arrow	39
Down Arrow	40
Insert		45
Delete		46
Num Lock	144
ScrLk		145
Pause/Break	19
; :		186
= +		187
- _		189
/ ?		191
` ~		192
[ {		219
\ |		220
] }		221
" '		222
,		188
.		190
/		191
LShift		160
RShift		161
PrintSCrn	44
L-Win		91
R-Win		92
Menu		93
Num Enter	108

Browser buttons (for Internet Keyboards)

Back		166
Forward		167
Refresh		168
Stop		169
Search		170
Favourites	171
Home		172
Mail		180

Media Buttons (for Multimedia Keyboards)

Next		176
Previous	177
Stop		178
Play/Pause	179
Mute		173
Vol Down	174
Vol Up		175


////DEFAULTS SECTION////



[Defaults]
EnabledOnStartup=1	//Trainer Enabled on Game Startup Default 1
MenuColor1=255		//Color for menu text, RGB system Red Component Default 255
MenuColor2=255		//Color for menu text, RGB system Green Component Default 255
MenuColor3=255		//Color for menu text, RGB system Blue Component Default 255
Menu=25		        //Used Internally by trainer

HighLightColor1=0	//Color for menu highlight text, RGB system Red Component Default 0
HighLightColor2=0	//Color for menu highlight text, RGB system Green Component Default 0
HighLightColor3=255	//Color for menu highlight text, RGB system Blue Component Default 255
HighLight=42		//Used Internally by trainer

MenuFont=0		//Font for menu, from 0 to 6
RectColor1=0		//Color for Rect, RGB system Red Component Default 0
RectColor2=0		//Color for Rect, RGB system Green Component Default 0
RectColor3=0		//Color for Rect, RGB system Blue Component Default 0
Rect=26		        //Used Internally by trainer
Opacity=144		//Opactiy for Rect, from 0 to 255
ShowRect=1		//Show Rect
MenuSound=0		//Menu Sound		
DisableMenuWrap=0	//No Menu Wrap

NeonColor1=0		//Color for Neon, RGB system Red Component Default 0
NeonColor2=0		//Color for Neon, RGB system Green Component Default 0
NeonColor3=255		//Color for Neon, RGB system Blue Component Default 255
NeonColor=42		//Used Internally by trainer

Always_God=0		//God mode that will last through cutscenes 
SpecialGodMode=0	//Special God Mode
Never_Wanted=0		//Never Wanted
PoliceNoDispatch=0	//Police don't dispatch
PoliceIgnore=0		//Police Ignore Player
Clock=0		        //Enable Clock
Speed_Km=0		//Enable speedometer in KM 
Speed_M=0		//Enable speedometer in MPH
Digits=0		//Display digits for speedometer
MobileRadio=0		//Enable Mobile Radio
DisplayCoordinates=0	//Display Coordinates on screen
UnlimitedAbility=0	//Unlimited Ability
NoNoise=0		//No Noise
FastSwim=0		//Fast Swim
FastRun=0		//Fast Run
SuperJump=0		//SuperJump
HideHud=0		//Hide Hud and Radar
NoPeds=0		//No Peds
NoCars=0		//No Cars
DisplayHealth=0		//Health Display
DisplayMessages=1	//Display the ingame messages
KeyBindingsDisabled=0	//Key Bindings (except menu keys) disabled on startup
NoRagdoll=0		//No Ragdoll
EveryoneIgnorePlayer=0	//Everyone Igore Player
PDrivingStyle=5		//Player Driving Style Default 5
PDrivingSpeed=18	//Player Driving Speed (note 18=64, roughly 1 unit=3.6KM)
PAutoDrive=0		//Automatically drive to waypoint, if one exist
StopAfterWayPoint=0	//Stop driving after waypoint is reached
Always_CarGod=0		//Car God mode that will last in any car that is entered
Neon=0			//Neon
AddCarBlip=0		//Add Blip for car, this will also prevent automatic deletion of cars, might lead to lower performance !
DefaultRadioEnable=0	//Enable Default Radio
DefaultStation=17	//Default Radio Station
SpeedBoost=0		//Speedboost
CarSeatBelt=0		//Car Seat Belt
BikeSeatBelt=0		//Bike Seat Belt
LeaveEngineOn=0		//Leave Engine On
DisableSiren=0		//Disable Siren
LoadNearPlayer=1	//Load saved cars near player
WarpInCar=1		//Warp In Car
SystemTime=0		//Sync to SystemTime
RealTime=0		//RealTime duration at startup
FixedTime=0		//Freeze the time at startup
StartupHour=12		//Startup Hour (used with Fixed Time)
StartupMinute=05	//Startup Minute (used with Fixed Time)
FireAmmo=0		//Fire Ammo
ExplosiveAmmo=0		//Explosive Ammo
ExplosiveMelee=0	//Explosive Melee
VehicleRockets=0	//Vehicle Rockets
No_Reload=0		//No reload, always unlimited ammo
UnlimitedAmmo=0		//Unlimited ammo with reload
FreezeWeather=0		//Freeze Weather
Weather=0		//Weather (from 0 to 13)
WindEnabled=0		//Enable Wind
AirBreakSpeed=2		//Airbreak speed in position units
AirBreakUpSpeed=1	//Airbreak Up speed in position units
CarGDamage=1		//Prevent Vehicle Damage
CarGVisual=1		//Prevent Vehicle Visual Damage
CarGTyres=1		//Prevent Vehicle Tyre Damage
CarGBWheels=1		//Prevent Wheels from Breaking
CarGBDoors=1		//Prevent Doors from Breaking
CarGBullet=1		//Vehicle Bullet Proof
CarGFire=1		//Vehicle Fire Proof
CarGExplosion=1		//Vehicle Explosion Proof
CarGCollision=1		//Vehicle Collison Proof
CarGMelee=1		//Vehicle Melee Proof
CarGSeatB=1		//Vehicle Seat Belt
CarGBSeatB=1		//Bike Seat Belt
CarGDrag=1		//Player Cannot be Dragged out
CarGShot=1		//Player Cannot be Shot
CarGRepair=1		//Auto Repair
VehicleHDisplay=0	//Vehicle Health Display
SilenceAlarm=0		//Silence Car Alarm when Stealing
GravityX=40		//X force GravityGun
GravityY=10		//Y force GravityGun
GravityZ=10		//Z force GravityGun
ControllerEnabled=1	//Controller Enabled
UnlimitedParachute=0	//Unlimited Parachutes
ParaSmoke=42		//Para Smoke Color
PChuteColor=0		//Primary Chute Color
SChuteColor=0		//Secondary Chute Color
MesAboveMinimap=0	//Ingame Messages above Minimap
MessageDuration=5	//Message Duration
ObjectMoveSpeed=0.5	//Object Move Speed
ObjRotationSpeed=0.5	//Object Rotation Speed
LowerCar=0		//LowerCar
LowerCarForce=-0.02	//Lower Car Force
PowerMult=0		//Power Multiplier Enabled
PowerMultiplier=40.00	//Power Multiplier
TorqueMult=0		//Torque Multiplier Enabled
TorqueMultiplier=0.4				//Torque Multiplier
AimTime=0		//Slow Motion While Aiming Enabled
AimTimeScale=0.75	//Slow Motion Time Scale
DriveTime=0		//Slow Motion While Driving Enabled
DriveTimeScale=0.75	//Slow Motion Time Scale
ObjectIniFolder=
WeaponDamage=0		//Weapon Damage Multiplier Enabled
WeaponPowerMult=1.0	//Weapon Damage Multiplier
MpMap=0			//MP Map Enabled
ClockColor1=255		//Color for Clock text, RGB system Red Component Default 255
ClockColor2=255		//Color for Clock text, RGB system Green Component Default 255
ClockColor3=255		//Color for Clock text, RGB system Blue Component Default 255
ClockC=25	  	//Used Internally by trainer
SpeedoColor1=255	//Color for Speedo text, RGB system Red Component Default 255                            
SpeedoColor2=255	//Color for Speedo text, RGB system Green Component Default 255                            
SpeedoColor3=255	//Color for Speedo text, RGB system Blue Component Default 255                            
SpeedoC=25	        //Used Internally by trainer
CoordsColor1=255	//Color for Coords text, RGB system Red Component Default 255
CoordsColor2=255	//Color for Coords text , RGB system Green Component Default 255
CoordsColor3=255	//Color for Coords text, RGB system Blue Component Default 255
CoordsC=25		//Used Internally by trainer
HealthCColor1=255	//Color for Vehicle Health text, RGB system Red Component Default 255
HealthCColor2=255	//Color for Vehicle Health text , RGB system Green Component Default 255
HealthCColor3=255	//Color for Vehicle Health text, RGB system Blue Component Default 255
HealthCC=25		//Used Internally by trainer
HealthColor1=255	//Color for Player Health text, RGB system Red Component Default 255
HealthColor2=255	//Color for Player Health text , RGB system Green Component Default 255
HealthColor3=255	//Color for Player Health text, RGB system Blue Component Default 255
HealthC=25		//Used Internally by trainer
NoHelicopters=0		//No Police Helicopters
EnableSnow=0		//Enable Snow
NoHelmet=0		//No Helmet

the menu and neon colors above are using the RGB system for a list of possible colors go to:

http://www.december.com/html/spec/colordec.html or change it in-game.


If you want any of the options enabled by default when starting GTAV, set the value to 1

////BODYGUARDS SECTION////
[BodyGuards]
PedModel=0		//Default Model 
Weapon=26		//Default Weapon
DefaultTask=0		//Default Task
GodMode=0		//Bodyguards with god mode Default No godmode
DriveByWeapon=0		//Bodyguards get a drive by weapon Default No
PedHealth=200		//Ped Health Default 200
AddBlip=1		//Add blip for Bodyguards and peds	
DropWeapon=1		//Dead Peds drop their weapon
PedMoney=0		//Money for Peds
AutoDrive=0		//Automatically drive to waypoint, if one exist
DrivingStyle=5		//Ped Driving Style Default 5
DrivingSpeed=18		//Ped Driving Speed (note 18=64, roughly 1 unit=3.6KM)
FollowDriver=0		//Follow as Driver
AttackDistBehind=-6	//Distance behind player to spawn attacking driver/ped
RandomMin=0		//Lowest Weapon to be included for random weapons
RandomMax=59		//Highest Weapon to be included for random weapons
DefaultCarColor=108	//Default Primary Vehicle Color	
DefaultCarColor1=108	//Default Secondary Vehicle Color
DefaultCar=264		//Default Car

////CAR COLOR SECTION////

[CarColorSlot1]
c1=0			//Color 1
c2=0			//Color 2
c3=0			//Color 3
c4=0			//Color 4
Cu=1
c5=0			//Color 5
c6=0			//Color 6
c7=70			//Color 7
c8=90			//Color 8
c9=122			//Color 9
c10=156			//Color 10
[CarColorSlot2]
c1=50			//Color 1
c2=152			//Color 2
c3=141			//Color 3
c4=156			//Color 4
Cu=0
c5=155			//Color 5
c6=29			//Color 6
c7=10			//Color 7
c8=28			//Color 8
c9=10			//Color 9
c10=156			//Color 10
[CarColorSlot3]
c1=50			//Color 1
c2=152			//Color 2
c3=141			//Color 3
c4=156			//Color 4
c5=155			//Color 5
c6=29			//Color 6
CU=0
c7=10			//Color 7
c8=28			//Color 8
c9=10			//Color 9
c10=156			//Color 10
[CarColorSlot4]
c1=50			//Color 1
c2=152			//Color 2
c3=141			//Color 3
c4=156			//Color 4
c5=155			//Color 5
c6=29			//Color 6
CU=0
c7=10			//Color 7
c8=28			//Color 8
c9=10			//Color 9
c10=156			//Color 10
[CarColorSlot5]
c1=50			//Color 1
c2=152			//Color 2
c3=141			//Color 3
c4=156			//Color 4
c5=155			//Color 5
c6=29			//Color 6
CU=0
c7=10			//Color 7
c8=28			//Color 8
c9=10			//Color 9
c10=156			//Color 10
[CarColorSlot6]
c1=50			//Color 1
c2=152			//Color 2
c3=141			//Color 3
c4=156			//Color 4
c5=155			//Color 5
c6=29			//Color 6
CU=0
c7=10			//Color 7
c8=28			//Color 8
c9=10			//Color 9
c10=156			//Color 10


////CLOTHES SECTION////

[ModelClothes1]
Head=1
Beard=1
Hair=1
Upper=1
Lower=1
Hands=1
Shoes=1
Eyes=1
Accessory=1
Accessory2=1
Badges=1
HeadT=2
BeardT=1
HairT=1
UpperT=1
LowerT=1
HandsT=1
ShoesT=1
EyesT=1
AccessoryT=1
Accessory2T=1
BadgesT=1
ShirtOverlayT=1
Model=-1692214353
Hat=-1
Glas=9
Wrist=2
[ModelClothes2]
Head=1
Beard=5
Hair=3
Upper=14
Lower=8
Hands=4
Shoes=14
Eyes=1
Accessory=11
Accessory2=4
Badges=10
HeadT=2
BeardT=1
HairT=1
UpperT=1
LowerT=1
HandsT=1
ShoesT=1
EyesT=1
AccessoryT=1
Accessory2T=1
BadgesT=1
ShirtOverlayT=1
Model=-1692214353
Hat=3
Glas=2
Wrist=2
[ModelClothes4]
Head=1
Beard=4
Hair=4
Upper=3
Lower=7
Hands=2
Shoes=4
Eyes=1
Accessory=1
Accessory2=1
Badges=8
HeadT=6
BeardT=1
HairT=1
UpperT=1
LowerT=6
HandsT=1
ShoesT=1
EyesT=1
AccessoryT=1
Accessory2T=1
BadgesT=1
ShirtOverlayT=1
Model=-1692214353
Hat=3
Glas=8
Wrist=2
[ModelClothes3]
Head=1
Beard=1
Hair=1
Upper=1
Lower=1
Hands=1
Shoes=1
Eyes=1
Accessory=1
Accessory2=1
Badges=1
HeadT=3
BeardT=1
HairT=1
UpperT=2
LowerT=1
HandsT=1
ShoesT=1
EyesT=1
AccessoryT=1
Accessory2T=1
BadgesT=1
ShirtOverlayT=1
Model=1650036788
Hat=0
Glas=0
Wrist=-1
[ModelClothes5]
Head=1
Beard=1
Hair=1
Upper=1
Lower=1
Hands=1
Shoes=1
Eyes=1
Accessory=1
Accessory2=1
Badges=1
HeadT=1
BeardT=1
HairT=1
UpperT=1
LowerT=1
HandsT=1
ShoesT=1
EyesT=1
AccessoryT=1
Accessory2T=1
BadgesT=1
ShirtOverlayT=1
Model=-1408326184
Hat=-1
Glas=-1
Wrist=-1

[BModelClothes1]
Head=1
Beard=1
Hair=1
Upper=2
Lower=2
Hands=1
Shoes=1
Eyes=1
Accessory=1
Accessory2=1
Badges=1
HeadT=2
BeardT=1
HairT=1
UpperT=1
LowerT=1
HandsT=1
ShoesT=1
EyesT=1
AccessoryT=1
Accessory2T=1
BadgesT=1
ShirtOverlayT=1
Model=-1686040670
Hat=-1
Glas=-1
Wrist=-1
[BModelClothes2]
Head=1
Beard=1
Hair=1
Upper=2
Lower=2
Hands=1
Shoes=1
Eyes=1
Accessory=1
Accessory2=1
Badges=1
HeadT=1
BeardT=1
HairT=1
UpperT=1
LowerT=1
HandsT=1
ShoesT=1
EyesT=1
AccessoryT=1
Accessory2T=1
BadgesT=1
ShirtOverlayT=1
Model=-1692214353
Hat=-1
Glas=-1
Wrist=-1
[BModelClothes3]
Head=1
Beard=1
Hair=1
Upper=1
Lower=1
Hands=1
Shoes=1
Eyes=1
Accessory=1
Accessory2=1
Badges=8
HeadT=1
BeardT=1
HairT=1
UpperT=1
LowerT=1
HandsT=1
ShoesT=1
EyesT=1
AccessoryT=1
Accessory2T=1
BadgesT=1
ShirtOverlayT=1
Model=-1692214353
Hat=-1
Glas=-1
Wrist=-1
[BModelClothes4]
Head=1
Beard=1
Hair=1
Upper=3
Lower=7
Hands=2
Shoes=20
Eyes=1
Accessory=1
Accessory2=1
Badges=1
HeadT=1
BeardT=1
HairT=1
UpperT=1
LowerT=1
HandsT=1
ShoesT=1
EyesT=1
AccessoryT=1
Accessory2T=1
BadgesT=1
ShirtOverlayT=1
Model=225514697
Hat=-1
Glas=0
Wrist=0
[BModelClothes5]
Head=1
Beard=1
Hair=1
Upper=4
Lower=1
Hands=2
Shoes=4
Eyes=1
Accessory=1
Accessory2=1
Badges=1
HeadT=1
BeardT=1
HairT=1
UpperT=1
LowerT=1
HandsT=1
ShoesT=1
EyesT=1
AccessoryT=1
Accessory2T=1
BadgesT=1
ShirtOverlayT=1
Model=-1686040670
Hat=-1
Glas=-1
Wrist=-1

/// SAVED CARS ////

////VEHICLE SECTION////

[CarSpawnOption1]
ModelName=turismorR
Description=turismor R Spawned
BlipName=turismor R
Warp=1

[CarSpawnOption2]
ModelName=comet2 
Description=Comet Spawned
BlipName=Comet
Warp=1

[CarSpawnOption3]
ModelName=infernus
Description=Infernus Spawned
BlipName=Infernus
Warp=1

[CarSpawnOption4]
ModelName=F620
Description=F620 Spawned
BlipName=F620
Warp=1

[CarSpawnOption5]
ModelName=feltzer2 
Description=Feltzer Spawned
BlipName=Feltzer
Warp=1

[CarSpawnOption6]
ModelName=schafter2 
Description=Schafter Spawned
BlipName=Schafter
Warp=1

[CarSpawnOption7]
ModelName=Elegy2
Description=Elegy Spawned
BlipName=Elegy
Warp=1

[CarSpawnOption8]
ModelName=bati
Description=Bati 801 Spawned
BlipName=BATI801
Warp=1

[CarSpawnOption9]
ModelName=sanchez
Description=Sanchez Spawned
BlipName=Sanchez
Warp=1

[CarSpawnOption10]
ModelName=annihilator
Description=Annihilator Spawned
BlipName=Annihilator
Warp=1

[CarSpawnOption11]
ModelName=maverick
Description=Maverick Spawned
BlipName=Maverick
Warp=1

[CarSpawnOption12]
ModelName=jetmax
Description=Jetmax Spawned
BlipName=Jetmax
Warp=1

////TELEPORT SECTION////

[Teleport1Slot0]
x=-802.311
y=175.056
z=72.8446
MenuDescription=Save House Michael
Secondary Street Name=Alta St
Zone=
[Teleport1Slot1]
x=-9.96562
y=-1438.54
z=31.1015
MenuDescription=Save House Franklin
Secondary Street Name=Davis Ave
[Teleport1Slot2]
x=0.916756
y=528.485
z=174.628
MenuDescription=Save House Franklin 2
Secondary Street Name=Olympic Fwy
[Teleport1Slot3]
x=1975.86
y=3821.03
z=33.4501
MenuDescription=Save House Trevor
Secondary Street Name=Marina Dr
[Teleport1Slot4]
x=-181.615 
y=852.8 
z=232.701 
MenuDescription=Lake Vinewood
Secondary Street Name=Alta St
[Teleport1Slot5]
x=657.723
y=457.342
z=144.641
MenuDescription=Vinewood Open-Air Theatre
[Teleport1Slot6]
x=134.387
y=1150.31
z=231.594
MenuDescription=Sisyphus Open-Air Theatre
[Teleport1Slot7]
x=726.14
y=1196.91
z=326.262
MenuDescription=Vinewood Sign
Secondary Street Name=Carson Ave
[Teleport1Slot8]
x=740.792
y=1283.62
z=360.297
MenuDescription=Vinewood Radio Tower
[Teleport1Slot9]
x=-437.009
y=1059.59
z=327.331
MenuDescription=Observatory
Secondary Street Name=Alta Pl
[Teleport2Slot0]
x=-428.771
y=1596.8
z=356.338
MenuDescription=Baytree Canyon View
[Teleport2Slot1]
x=-1348.78
y=723.87
z=186.45
MenuDescription=Los Santos View (Trevor Story)
Secondary Street Name=Capital Blvd
[Teleport2Slot2]
x=-1543.24
y=830.069
z=182.132
MenuDescription=Parsons Rehabilitation Center
[Teleport2Slot3]
x=-2150.48
y=222.019
z=184.602
MenuDescription=Kortz Center (Michael Story)
[Teleport2Slot4]
x=-3032.13
y=22.2157
z=10.1184
MenuDescription=Chumash Beach Resort
[Teleport2Slot5]
x=3063.97
y=5608.88
z=209.245
MenuDescription=Mount Gordo Ghost (11-12pm)
[Teleport2Slot6]
x=-2614.35
y=1872.49
z=167.32
MenuDescription=Devin Weston Mansion
[Teleport2Slot7]
x=-1873.94
y=2088.73
z=140.994
MenuDescription=Vineyard
[Teleport2Slot8]
x=-597.177
y=2092.16
z=131.413
MenuDescription=Mineshaft (Blow the Door)
[Teleport2Slot9]
x=967.126
y=2226.99
z=54.0588
MenuDescription=Construction Site (Dirt track)
Secondary Street Name=Magellan Ave
[Teleport3Slot0]
x=-338.043
y=2829
z=56.0871
MenuDescription=Hill Valley Church
[Teleport3Slot1]
x=1082.25
y=-696.921
z=58.0099
MenuDescription=Mirror Park Lake
Secondary Street Name=Elgin Ave
[Teleport3Slot2]
x=1658.31
y=-13.9234
z=169.992
MenuDescription=Dam Site
[Teleport3Slot3]
x=2522.98
y=-384.436
z=92.9928
MenuDescription=LS Goverment Facility
Secondary Street Name=South Boulevard Del Perro
[Teleport3Slot4]
x=2826.27
y=-656.489
z=1.87841
MenuDescription=East LS Beachsite
[Teleport3Slot5]
x=2851.12
y=1467.5
z=24.5554
MenuDescription=Powerplant
[Teleport3Slot6]
x=2336.33
y=2535.39
z=46.5177
MenuDescription=Hippie Camp
[Teleport3Slot7]
x=2410.46
y=3077.88
z=48.1529
MenuDescription=Plane Boneyard
Secondary Street Name=Milton Rd
[Teleport3Slot8]
x=2451.15
y=3768.37
z=41.3477
MenuDescription=Alien Cult Camp
Secondary Street Name=Integrity Way
[Teleport3Slot9]
x=3337.78
y=5174.8
z=18.2108
MenuDescription=Lighthouse
[Teleport4Slot0]
x=-1119.33
y=4978.52
z=186.26
MenuDescription=Altuist Cave
[Teleport4Slot1]
x=2877.3
y=5911.57
z=369.618
MenuDescription=Mount Gordo Top (Radio Tower)
[Teleport4Slot2]
x=2942.1
y=5306.73
z=101.52
MenuDescription=Camper (Mount Gordo)
[Teleport4Slot3]
x=2211.29
y=5577.94
z=53.872
MenuDescription=Weedfarm
[Teleport4Slot4]
x=1602.39
y=6623.02
z=15.8417
MenuDescription=Procopio Beach
[Teleport4Slot5]
x=66.0113
y=7203.58
z=3.16
MenuDescription=Northern Beach
[Teleport4Slot6]
x=-219.201
y=6562.82
z=10.9706
MenuDescription=Procopio Promenade
[Teleport4Slot7]
x=-45.1562
y=6301.64
z=31.6114
MenuDescription=Cluckin Bell Factory (Festival Area)
[Teleport4Slot8]
x=-1004.77
y=4854.32
z=274.606
MenuDescription=Altuist Outlook (Easteregg 7pm)
[Teleport4Slot9]
x=-1580.01
y=5173.3
z=19.5813
MenuDescription=Paleto Cove Sonar Dock
[Teleport5Slot0]
x=-1467.95
y=5416.2
z=23.5959
MenuDescription=Paleto Cove Oceanview
Secondary Street Name=Zancudo Ave
[Teleport5Slot1]
x=-2359.31
y=3243.83
z=92.9037
MenuDescription=Army Base Air Tower (4 Stars)
[Teleport5Slot2]
x=-2612.96
y=3555.03
z=4.85649
MenuDescription=Beach Party
[Teleport5Slot3]
x=-2083.27
y=2616.94
z=3.08396
MenuDescription=Swamp Boathouse
Secondary Street Name=Cascabel Ave
[Teleport5Slot4]
x=-524.471
y=4195
z=193.731
MenuDescription=East Alamo View
[Teleport5Slot5]
x=-840.713
y=4183.18
z=215.29
MenuDescription=Raton Canyon View
[Teleport5Slot6]
x=-1576.24
y=2103.87
z=67.576
MenuDescription=Two Hoots Falls
[Teleport5Slot7]
x=-1634.37
y=209.816
z=60.6413
MenuDescription=ULSA University
[Teleport5Slot8]
x=-1495.07
y=142.697
z=55.6527
MenuDescription=Playboy Mansion
[Teleport5Slot9]
x=-1715.41
y=-197.722
z=57.698
MenuDescription=Cemetery
[Teleport6Slot0]
x=-1181.07
y=-505.544
z=35.5661
MenuDescription=Richards Majestic Film Set
[Teleport6Slot1]
x=-1712.37
y=-1082.91
z=13.0801
MenuDescription=Pleasure Pier
[Teleport6Slot2]
x=-1352.43
y=-1542.75
z=4.42268
MenuDescription=Vespucci Promenade
[Teleport6Slot3]
x=-1756.89
y=427.531
z=127.685
MenuDescription=Vinewood Hills Overview
[Teleport6Slot4]
x=3060.2
y=2113.2
z=1.6613
MenuDescription=Ocean Cave (Dodo)
[Teleport6Slot5]
x=501.646
y=5604.53
z=797.91
MenuDescription=South S.A. View (Mount Chilliad)
[Teleport6Slot6]
x=714.109
y=4151.15
z=35.7792
MenuDescription=Alamo Sea (Dancing Hippie)
[Teleport6Slot7]
x=-103.651
y=-967.93
z=296.52
MenuDescription=Mile High Club (Crane)
[Teleport6Slot8]
x=-265.333
y=-2419.35
z=122.366
MenuDescription=Elysian Island Overpass
Secondary Street Name=Chupacabra St
[Teleport6Slot9]
x=1788.25
y=3890.34
z=34.3849
MenuDescription=Infinite 8 Killers House
Secondary Street Name=Armadillo Ave


//Added Cars //

[AddedCars]
Enable1=1
ModelName1=zl1
DisplayName1=Camao ZL1
Enable2=1
ModelName2=lp700
DisplayName2=Aventador
Enable3=1
ModelName3=laferrari
DisplayName3=LaFerrari 
Enable4=1
ModelName4=p1
DisplayName4=Mclaren P1
Enable5=1
ModelName5=gtrnismo
DisplayName5=GTR Nismo
Enable6=0
ModelName6=turismor
DisplayName6=Car 6
Enable7=0
ModelName7=turismor
DisplayName7=Car 7
Enable8=0
ModelName8=turismor
DisplayName8=Car 8
Enable9=0
ModelName9=turismor
DisplayName9=Car 9
Enable10=0
ModelName10=turismor
DisplayName10=Car 10
Enable11=0
ModelName11=turismor
DisplayName11=Car 11
Enable12=0
ModelName12=turismor
DisplayName12=Car 12
Enable13=0
ModelName13=turismor
DisplayName13=Car 13 
Enable14=0
ModelName14=turismor
DisplayName14=Car 14
Enable15=0
ModelName15=turismor
DisplayName15=Car 15
Enable16=0
ModelName16=turismor
DisplayName16=Car 16
Enable17=0
ModelName17=turismor
DisplayName17=Car 17
Enable18=0
ModelName18=turismor
DisplayName18=Car 18
Enable19=0
ModelName19=turismor
DisplayName19=Car 19
Enable20=0
ModelName20=turismor
DisplayName20=Car 20
Enable21=0
ModelName21=turismor
DisplayName21=Car 21
Enable22=0
ModelName22=turismor
DisplayName22=Car 22
Enable23=0
ModelName23=turismor
DisplayName23=Car 23 
Enable24=0
ModelName24=turismor
DisplayName24=Car 24
Enable25=0
ModelName25=turismor
DisplayName25=Car 25
Enable26=0
ModelName26=turismor
DisplayName26=Car 26
Enable27=0
ModelName27=turismor
DisplayName27=Car 27
Enable28=0
ModelName28=turismor
DisplayName28=Car 28
Enable29=0
ModelName29=turismor
DisplayName29=Car 29
Enable30=0
ModelName30=turismor
DisplayName30=Car 30
Enable31=0
ModelName31=turismor
DisplayName31=Car 31
Enable32=0
ModelName32=turismor
DisplayName32=Car 32
Enable33=0
ModelName33=turismor
DisplayName33=Car 33 
Enable34=0
ModelName34=turismor
DisplayName34=Car 34
Enable35=0
ModelName35=turismor
DisplayName35=Car 35
Enable36=0
ModelName36=turismor
DisplayName36=Car 36
Enable37=0
ModelName37=turismor
DisplayName37=Car 37
Enable38=0
ModelName38=turismor
DisplayName38=Car 38
Enable39=0
ModelName39=turismor
DisplayName39=Car 39
Enable40=0
ModelName40=turismor
DisplayName40=Car 40

//Animations//


[AnimationSlot1]
AnimationName=frleft_toright
AnimationSequence=avoids
[AnimationSlot2]
AnimationName=werenotacult_1
AnimationSequence=special_ped@jane@monologue_1@monologue_1b
[AnimationSlot3]
AnimationName=_react_to_death
AnimationSequence=misssolomon_3
[AnimationSlot4]
AnimationName=idle_scrub_mop
AnimationSequence=missfbi_s4mop
[AnimationSlot5]
AnimationName=pickup_mop
AnimationSequence=missfbi_s4mop
[AnimationSlot6]
AnimationName=wood_swing_intro
AnimationSequence=mini@golf
[AnimationSlot7]
AnimationName=blunt_enter
AnimationSequence=safe@franklin@ig_13
[AnimationSlot8]
AnimationName=ig16_b_p1d_jumpdown_michael
AnimationSequence=missheist_agency3aig_16
[AnimationSlot9]
AnimationName=run_out_elevator_player0
AnimationSequence=missheist_agency3aig_12
[AnimationSlot10]
AnimationName=everythingisup_2
AnimationSequence=special_ped@jane@franklin_1@franklin_1c
[BAnimationSlot1]
AnimationName=frleft_toright
AnimationSequence=avoids
[BAnimationSlot2]
AnimationName=wedge_swing_idle_high
AnimationSequence=mini@golf
[BAnimationSlot3]
AnimationName=leadin_action_dealer
AnimationSequence=missfam5leadinoutmcs_5
[BAnimationSlot4]
AnimationName=explosion_axe
AnimationSequence=missheist_agency3aig_14
[BAnimationSlot5]
AnimationName=third_shot_base
AnimationSequence=mp_safehousewhiskey@
[BAnimationSlot6]
AnimationName=ill_find_the_doughnut_0
AnimationSequence=special_ped@impotent_rage@monologue_7@monologue_7a
[BAnimationSlot7]
AnimationName=exit_tracy
AnimationSequence=timetable@tracy@ig_9_11@exit
[BAnimationSlot8]
AnimationName=tv_enter
AnimationSequence=safe@franklin@ig_13
[BAnimationSlot9]
AnimationName=exit_fwd
AnimationSequence=mp_safehouseseated@female@heels@exit
[BAnimationSlot10]
AnimationName=sweep_med_player
AnimationSequence=misssagrab
